Training the trainers¶
Short description of what is the type of format.
Remix the School¶
Path | Target | Duration | Skills |
---|---|---|---|
Curiosity | Kids, teachers | 8 - 18, ++ | 3-to 6 months |
Description Remix The School (RTS) is a project of Fab Lab Barcelona at IAAC that was initiated in 2021 in collaboration with the Escola Sant Martí Poblenou and co-financed by the Creative Flips EU Project. Creative FLIP – Finance, Learning, Innovation and Patenting aims to support healthy and sustainable ecosystems for Cultural and Creative Industries (CCIs). RTS proposes to implement in the formal and informal educational environment projects with food waste by means of craft and artisan techniques and digital manufacturing. The first iteration of the program runs from January to June 2021. Shemakes co-organized a biomaterial demonstration workshop held at the design museum with the kids of the local primary school associated with Remix the School. This demonstration, based on the concept of rotation stations, was customized for children, with the introduction of a fairy tale about Remix the planet, of adapted recipes and a lot more illustrated feedback sessions. It involved 20 kids with 11 girls, their respective teachers and was facilitated by the Fab Lab team and facilitators from Remix El Barrio. To replicate the workshop, please refer to rotative workshop
Video Demo
Learning outcomes
- Introduce basic concepts of digital fabrication and circular economy through STEAM (Science, Technology, Engineering, Arts and Mathematics, active, experiential learning with a socio-emotional approach.
- Train and accompany teachers in the RTS methodology that improves students' self-efficacy towards STEAM through the 5E teaching model (Engage, Explore, Explain, Elaborate and Evaluate), maker project-based learning using the principles of circularity , the manufacture of biomaterials and the educational community as a context.
- Redefine through elaboration processes, the preconceptions that we can have about the design of objects and materials.
- To promote scientific, technological and mathematical vocations in kindergarten, primary and secondary school students.
- Improve the social perception of STEAM. (Science, Technology, Engineering, Arts, Mathematics)
- Encourage learning through social interaction by breaking down the walls of the school, making it more open to the neighborhood and training people in the educational ecosystem to be digital social innovators and drivers of change in their local environment.
- Contribute to the development of teaching digital competence.
- Remix The School trains and accompanies teachers, students and families to develop the following dimensions of learning: Individual; Maker skills, critical thinking and problem solving, initiative and intentionality. Community (Circular); Collective impact, social and emotional commitment.
Target audience and context of use
Our target audience are kids and teachers, schools.
Agenda - Step by Step
STEP BY STEP overview
- Get to know the school(s) (2-3 weeks )
- Create a bootcamp for teacher(s) (1 day)
- Discover Circular economy, plastic pollution and the maker movement (2 weeks )
- Challenge your alumni to raise awareness ( 2 weeks )
- Training and co-creation with food waste material makers (2 weeks )
- Preparation and inventory ( 2 weeks )
- Cooking ( 2 weeks )
- Observe and care about the biomaterial ( 2 weeks )
- Imagine and design a shape (2 weeks )
- Capture the process ( 2 weeks )
- Reflection ( 1 day )
- Feedback ( 1 day )
- Support the teachers while gathering a community of practice locally
Estimated cost
You might plan some costs for getting the materials and tools but also some fees linked to your collaboration with the place you run the workshop or the designers you wanna involve. Here the inventory used for the first round.
Links to other modules
It can be combined with the other topics within the Sustainability Package of Fabricademy, such as Biochromes and Textile Scaffold.
Tips to facilitate the activity in context
- Work with specific vocabulary, creating for instance a fairy tale to raise awareness around gender problems in innovation
- Create tutorials and recommendations for teachers
- Online tips in sessions with kids: organizing distributed events by classroom.
- Find a common production theme for children to work together, learn cooperative work.
Evaluation Criteria
At the end of the pilot, the teachers were asked for feedback answering the following questions: What worked well? What would you do differently? Has anything changed in your community? Have you applied it to your school’s STEAM curriculum?
References
Links to photos and recorded materials
Remix the School
Repository of guides, videos, canvas...
Visualization Miro board of activities and steps of the overall programs.
Licence and credits
Attribution — ShareAlike CC BY-SA This case-study has been designed by Xavi Dominguez, Ines Burdiles and Santi Fuentemilla from Fab Lab Barcelona. It presents a brief description of Remix The School, Creative Flip EU program, based on previous projects such as Siscode - Remix El Barrio and further developed with the collaboration of the US General consulate of Barcelona.
Towards new adaptations of the program RTS has been reshaped for a new iteration of the program, in a distributed version way. Fab Lab Barcelona will be happy to discuss with you on possible collaborations for replicating it in your context. Here all the information, spanish only for the moment: Distributed Remix
Path | Target | Duration | Skills |
---|---|---|---|
Curiosity | .. | .. | .. |
Description | |||
Summary of the event | |||
Target audience and context of use | |||
Who organize | |||
With whom they cooperate | |||
What was the target of learners | |||
Agenda - Step by Step | |||
Give an overview of the program | |||
Links to other modules | |||
Put links towards the workshops you use to build the program | |||
Tips to facilitate the activity | |||
Indicate your key lessons and recommendations | |||
References and Illustrations | |||
Give some references if relevant | |||
Licence and credits |
Attribution — ShareAlike CC BY-SA
(Name of the program) has been designed by (...) from (...) It is based on (...) and further developed with (...)